Unsolved problems
Adaptive game systems are not a field with a ready-made recipe. We are looking for the answer together.
Careers
Ozevrensel is an early-stage startup. That means the code you write and the design decisions you make will directly shape the foundation of the product.
Why Ozevrensel
Adaptive game systems are not a field with a ready-made recipe. We are looking for the answer together.
We aim to run AI workloads on infrastructure designed for the job, not squeezed into leftover capacity.
In a small team the distance from an idea to an implementation is short.
Research output does not stay in a report; it becomes a playable system.
Roles
The titles below are roles we plan to open as the team grows. Even with no posting live right now, we are open to meeting people working in these areas.
Designing and running the decision layer of the game systems.
Artificial IntelligenceBuilding player behaviour models and training pipelines.
Artificial IntelligenceDeveloping game systems and gameplay mechanics.
GameThe performance and scaling side of GPU-intensive workloads.
InfrastructureBuilding game services, telemetry and data pipelines.
InfrastructureReal-time graphics, render pipeline and visual performance.
GameManaging compute resources, deployment processes and monitoring.
InfrastructureDesigning adaptive progression and difficulty systems.
GameTrying new approaches, measuring them and moving them into the product.
ResearchThis list is not a job posting. Open positions will be published here in detail once they exist.
Applying
You do not need to wait for a posting. A few lines that help us get to know you and a link to your work are enough.